Sounstorm Guide
Widely regarded as the premier onboard sound solution on the market today,
Nvidia's Soundstorm APU can deliver a rich, clean and crisp audio output that
will please even the most demanding user. This section will hopefully give
you a complete understanding of how it works, and more importantly, the correct
way to configure it.
Disclaimer: The information
furnished below is believed to be accurate and reliable and is a regurgitation
of information from various sources. However, no responsibility is assumed for
the consequences of use of such information.
Overview and Features
Soundstorm
Tutorial Provided by jkesa
With the nForce2 MCP-T, the APU (Audio Processing Unit) delivers Dolby Digital
5.1 cinematic-quality sound and 3D positional audio to your home PC. With
Soundstorm (TM) technology, the NF7-S supports Real-time audio encoding
delivering up to 256 simultaneous audio streams making games and applications
come to life. As a part of the chipset, the APU uses five internal
processors for work with audio streams. Such complex hardware solutions
are intended for hardcore gamers and multimedia fans. In a recent test
comparison with an Audigy2 dedicated pci soundcard, using the Unreal Tournament
2004 demo as the benchmark, the onboard NF7-S Soundstorm averaged only 1 to 2
frames per second less than the Audigy2. That's very impressive for an
onboard sound solution and shows that the NF7-S Soundstorm is using minimum cpu
power to produce quality sound. Sound quality is subjective, of course,
but most users are pleased as to the quality of sound, especially those with
digital speaker systems. This is one reason Microsoft chose to use the Nvidia
APU in their X-Box systems.
The NF7-S features the Dolby Interactive Content Encoder (DICE). Encoding
into the Dolby Digital format is not new. All film studios do it for
recording the soundtracks for movies. However, software processing of this
content consumes a lot of system power. Dolby Digital audio should be
pre-prepared to be reproduced along with the video. With weak CPU
resources, you will have the sound lagging behind the picture. That’s where the
DICE is interactive. This APU processing section is responsible for
fetching the digital stream during DVD playback on the fly, converting it to
Dolby Digital 5.1 format and outputting it through the digital S/PDIF or Toslink
optical output onto an external hardware decoder. Here, the APU from
NVIDIA is much more powerful than the Audigy2 from Creative. The Audigy2
audio pci card cannot yet decode Dolby Digital in real time and only pre-encodes
this digital content.
General Sounstorm Tips
The Soundstorm APU is located
on the NF7-S southbridge and gets quite warm. It is highly recommended to
place a heatsink on it from the beginning. This can prevent many sound
related problems in the future. Ideas for the heatsink and its attachment can be
found on the Abit website case modding and cooling forums as well as in the
nvidia chipset forum.
If you experience no sound coming from the rear motherboard jacks, check the
jumpers on FPIO2. Pins 5 and 6 should be jumpered together as well as pins 9 and
10. These allow sound output to the rear motherboard audio jacks.
To use the Soundstorm onboard audio, it must be enabled in bios. It is
located under Integrated Peripherals > Audio Controller > set it to Enabled.
Besides the Nvidia control panel setup, do not forget to set up and check the
Windows audio setup options. These are located at Start > Control Panel >
Sounds and Audio Devices. In the Volume tab > Speaker settings > Advanced
> Speaker tab, set it to the speaker setup you have. Under the Performance
tab, set Hardware acceleration and Sample rate conversion quality to Full and
Best respectively. Under the Audio and Voice tabs, make sure all devices
are set to a NVIDIA(R)nForce(TM) type device.
Install Direct X 8.1 or later. Preferably Direct X 9.0b for optimum
performance. To test the sound in Direct X, click on Start > All Programs
> Accessories > System Tools > System Information > Tools > Select Direct X
Diagnostic Tool > Select Sound 1, Sound 2, Sound 3, and Test Direct Sound.
Make sure the Hardware Sound Acceleration Level slider is all the way to the
right.
If you experience sound glitches, you may want to use a program called Driver
Cleaner, available in the utilities section of this site, to completely remove
the old nvidia drivers and then install anew. Also for glitches do not overlook
the possibility of corrupt Windows system or Direct X files. A repair
install will fix these.
No DB15 game port is provided on the NF7 as all the new devices are moving to
USB. Yet many of us have investments in older gaming devices. One solution
is a USB to game port adapter available available at Radio Shack. It
supports only 3 axis and 4 buttons. I hate sounding like a shill for Radio
Shack, but unfortunately all the good local electronic parts stores are gone.
Another solution is to use the game port from a soundcard. Unfortunately, the
NF7-S hogs the addresses from 200h to 207h, which are the most commonly used
addresses for the game port. Sound cards with game ports that are known to
work on the NF7-S are the Creative Sound Blaster Live and Audigy series cards as
well as the Turtle Beach Montego 2.
Nvidia NVSwap Utility
Nvidia provides a utility called NVSwap. NVSwap 1.0 sets up and optimizes
your audio experience when you use NVIDIA® audio products such as the
NVIDIA SoundStorm™ audio solution. This software helps you configure your
speaker setup on NF7 series motherboards equipped with the Soundstorm audio
processing unit (APU)(MCP-T) or the ALC650 standard soft audio. NVSwap
tests and configures the setup of a 4 or 5.1 speaker system attached to one of
the following qualified NVIDIA audio products:
* NVIDIA nForce2 with SoundStorm the NF7-S.
* NVIDIA nForce with MCP or MCP-D.
* NVIDIA nForce2 with MCP or MCP-T.
* nForce-supported AC’ 97 audio codec ALC650 the NF7 & NF7-M.
To use NVSwap, you will need one of the following operating systems:
* Windows 98 SE with WDM Hotfix and DirectX 8.1 or greater.
* Windows Me with DirectX 8.1 or greater.
* Windows 2000 with Service Pack 3 and DirectX 8.1 or
greater.
* Windows XP with DirectX 8.1 or greater.
Also to use NVSwap you will need one of the following speaker configurations:
* A 4 speaker or 5.1 speaker system.
* A home theater amplifier or receiver with Dolby® Surround,
Dolby Pro Logic, or Dolby Digital decoding capabilities with four or more
speakers.
NVSwap is a self-contained application that requires no installation in order to
function. Locate where you downloaded NVSwap and double-click its icon to
start it. Immediately after you run the application, the application begins
cycling through the speakers with white noise. You see a visual indication of
where audio should be coming from. If you do not hear audio coming from the
highlighted speaker, check the connections between the sound jacks at the rear
of your PC and your speaker system. Immediately after you run the
application, the application begins cycling through the speakers with white
noise. You see a visual indication of where audio should be coming from. If you
do not hear audio coming from the highlighted speaker, check the connections
between the sound jacks at the rear of your PC and your speaker system. If
you want to test a specific speaker, left-click on the appropriate speaker icon.
This action causes white noise to play on the selected speaker for up to 5
seconds before returning to the cycling pattern. The three toggle buttons
on the right side of the screen are for special features that may or may not be
supported in your NF7 series NVIDIA nForce2 audio product. These allow for
swapping between the line in jack or microphone jack and a speaker out jacks.
As well as for between front, rear or center/sub output jacks.
Analog Speaker Tips
DO NOT FOLLOW THE COLOR CODING. Follow the manual or the included sticker.
Color coding was only invented to mess with your mind, which it has successfully
done. The color codes for the center and subwoofer jacks are usually
reversed. If you want to use the rear output jacks as well as front case
jacks, there are several options. One is to use a 1/8 inch mini stereo Y
splitter cable. Another option is to replace the front case normally open
jacks with normally closed jacks. The splitter cable and jacks are
available from Radio Shack. Yet another option is provided by Abit forum
member bob2469, the post can be found
HERE. The normal initial speaker setup in
the nvidia control panel for analog speakers is to set the number of speakers
you have and disable everything except analog output and then test tone. If you
have 5.1 speakers, set it for 6 speakers.
Digital Speaker Tips
The optical Toslink digital jack can be used to connect the NF7-S to a Home
Theater System or Digital Dolby Receiver as well as to digital computer speaker
systems such as the Logitech Z-680. Radio Shack sells a variety of Toslink
adapters such as a 4-way Toslink switch, Toslink extension amplifier, Toslink to
RCA cable adapter, Toslink to S-Video adapter. As well as an assortment of
Toslink straight optical cables, connectors, adapters and splitters. The
normal initial speaker setup in the nvidia control panel for digital speakers is
to set the number of speakers you have and disable everything except digital
output and then test tone. If you have 5.1 speakers, set it for 6 speakers.
Application Program Setup Tips
Winamp setup tips - To use all speakers in
Winamp, Select Options > Preferences > Plug-ins > Output > Direct Sound output >
Configure > set it to NVIDIA(R)nForce(TM)Audio.
PowerDVD setup tips - Click
Configuration > Audio > Audio Output > Set it to 2 speakers for analog speakers
(it will output to 5.1 speakers with this setting) and SPDIF for digital output.
Set the 2 Speaker Mode to Dolby Surround Compatible Downmix. This example is set
to the DVD movie "Grease" and the setting will depend on the movie you are
playing.
Half-Life setup tips - Patch to latest
1.1.1.0 or higher. Select Configuration > Audio > Select Play CD Music, High
quality sound, Enable EAX hardware support. Settings for Counter Strike
are similar.
Need for Speed Underground - Games such this
will auto-detect the proper sound settings from the Windows operating system
settings. All that is left to do, is to adjust the sound effects to
preferred levels.
Nvidia Control Panel
The Nvidia control panel
software helps you configure the audio capabilities of the NF7-S motherboard
equipped with the Nvidia Audio Processing Unit (APU), the MCP2-T. The Audio
Control Panel software illustrates some of the unique features and functionality
available using NF7-S hardware audio. Users of the standard NF7 and NF7-M
non-APU, the MCP2, enabled nForce motherboards can use the built-in Windows
mixer and control panel applications as well as the Realtek panel. After
installing the latest nForce unified driver package (available from http://www.nvidia.com/
content/drivers/drivers.asp) or remixed packages (one is available from http://www.envynews.com/index.php?ID=626#start)
from the Web, you are able to access the control panel from either the system
tray using the supplied icon or from the Windows Control Panel > NVIDIA nForce
Control Panel. In the tabs descriptions below, the jpegs are from a working
analog setup using the Logitech Z-640 5.1 speaker system. Th
e control panel has 6 tabs.
Main Tab

The Main tab includes the primary sliders for adjusting the volume of all sound
sources, recording input levels, equalizations settings (and presets), as well
as a signal meter to visually verify that sound is being produced. It
shows peak levels in yellow and overloads in red. If you want to modify
the loudness of your CD audio playback, game audio, or MP3 music, this is the
area where you would make such changes. There are sections for recording
(what goes into a recorded WAV file), for digitized input (what analog sources
get passed on to the digital speakers), and for the various outputs. It
should be noted that the sliders for recording and digitized input are not
levels like the volumes, but are instead gains (boost) that go from 0 db (at the
bottom) to infinity (at the top). The equalizer allows you to load any
preset from a long list of options.
Speaker Setup Tab

The Speaker Setup tab helps identify how the speakers are connected to the audio
device, as well as what format to use when sending audio signals out of the PC.
Here the number of speakers can be set-up, the type of connection (digital or
analog), individual volume levels for each speaker (balancing), and a host of
specialty features. A wizard is also available to help guide you through
the process. Here is a short overview of the specialty features:
* Dolby® Surround Encoding - Enables audio to be encoded for
playback on home theater receivers using analog stereo outputs only)
* Dolby® Digital Encoding - Enables audio to be encoded for
playback on 5.1 home theater receivers (using digital SPDIF output only).
*Create Center Channel - Generates a center channel for audio
content that does not have it natively (like MP3s, WMA's, etc).
*Create Channel 3D Pan - Allows game sounds to be panned
through the center speaker when they pass between the left and right speakers
(only works for DirectSound 3D games).
*Create LFE Channel - Generates a subwoofer signal for
speaker systems that require it (like Dolby Digital receivers or home theaters
with discreet subwoofer inputs). If enabled, the user can change the
crossover frequency below.
*Rear Speaker Phase Shift - Adjusts the output of the rear
speakers so that sounds don't 'cancel out' and remove the bass channel or cause
a 'tinny' sound (primarily older 4 channel PC speakers systems).
*LFE Crossover Frequency - Adjusts the amount of bass signal
removed from the main speakers and sent specifically to the subwoofer output
(increments are in hz)
Midi Tab

This tab allows you to change settings specific to MIDI playback. A MIDI
song can be tested at the Audition section using all available effects or just
the highlighted effect. The Downloadable Sounds section allows the loading
and unloading of DLS or SoundFont sample banks from system memory. These
banks provide the instrument sounds for any MIDI files played on the system.
Finally, at the bottom we have the effects panel. Since this panel is nearly the
same as the Environment tab, it will be explained in greater detail in the next
section.
Environment Tab
The Environment page is the most powerful and confusing section of the
application. Like the MIDI page, a song or WAV file can be tested, and an
environment can be applied using a preset at the Environment Presets drop down
box. The power comes in the next section, where you have the ability to
add or
remove effects to construct an environment of your own liking. The effects
enabled in this area are Chorus, Compressor, Distortion, Echo, Flanger, Gargle,
ParamEq and Reverb.
Routing Tab

The first sub tab, Routing, shows how the various effects can be mapped to
either the speaker output directly, or they can be hooked (routed) together to
create more complex effects. There is also a slider to control the amount
of each effect to be applied to the sound. Shown are the default settings.
Source Levels Tab

The next sub tab is Source Levels. This area allows you to decide which sounds
will have the effects applied to them. Think of this area as the traffic
cop that directs which sound effects get added to what types of sounds.
You can also set what MIDI controller triggers which effects. Shown are
the defaults.
Parameter Editor Tab

The final sub tab is Parameter Editor. This area is really designed for
the most experienced of users due to the terminology and settings used.
Basically, this is as close as the end user can get to tweaking the hardware
registers, DSP settings, mixers, and memory routing on the APU without working
for NVIDIA. Any changes to the sliders happen in real time on both the GUI
and the DSP underneath, giving the user the ability to immediately hear what
things sound like to anything that might be playing. There are presets at
this level also, not to be confused with the environmental presets mentioned
earlier, as these apply only to a single effect (like reverb, echo, etc) and not
to the entire effects group. Shown are the defaults.
Applications Tab

The Applications tab is used to put on your audio application shortcuts.
It is just a quick way to get at your favorite audio applications from within
the Control Panel. Applications can be added or removed by using the
buttons in the lower right hand corner of this tab.
Information Tab

The Information tab shows the details of the APU, hardware and software
revisions, driver revisions, current DirectX version, and in "Advanced" mode the
DSP and voice utilization. This is the first place to look when you are
verifying what drivers are running and the place to look to know what is going
on at the lower levels of the APU.
Hopefully this section on
Soundstorm will make your audio experience more enjoyable and easier to use.
Enjoy!